Press kit
Burrow Wild
A little cat. Colossal battles. A wild world worth bringing home.
Download everything as a zip (key art, cinematic art, ten screenshots, logo, icon; about 17 MB). Everything on this page may be used freely in coverage of the game.
Fact sheet
| Developer | Sam Mayell, an independent developer |
|---|---|
| Based in | Wellington, Aotearoa New Zealand |
| Platform | Windows PC on Steam. Other platforms to be announced. |
| Release | To be announced. Burrow Wild will launch first in Steam Early Access. |
| Price | To be announced |
| Genre | 2D action adventure: acrobatic combat, boss fights, exploration |
| Players | Single player |
| Input | Controller and keyboard |
| Engine | Godot 4 |
| Website | burrowild.com |
| Press contact | press@burrowild.com |
Description
Burrow Wild is a painted 2D action adventure about a small, fierce cat in a vast magical wilderness. Somewhere above the northern ridge hangs the Glass Menagerie, a palace held aloft by captive storms, where an obsessive Collector keeps every wonder it can catch. Its cages take the valley's weather, its water and its little wandering spirits. The cat escapes one of those cages. The storm wisp that helped does not.
The journey runs through one connected valley: snowy woods, a sanctuary among the roots of an old tree, a drowned town under a giant bell, an orchard of ember fruit, and a stair that climbs into the sky. Each region hides passages, optional trials and places behind places, and each has creatures far larger than a cat. Combat is precise and acrobatic, built one tell at a time: read the wind-up, find the window, answer with claws.
Every wisp rescued on the way finds its own path home to the Sanctuary and settles in, and the place changes with them. Rain makes a pond, moss dresses the ruins, thunder wakes a roost. The more the cat brings home, the more alive home becomes.
Features
- Precise, acrobatic combat. Run, jump, dash and strike with tight, responsive controls; every hit and every dodge is earned.
- Colossal bosses. Screen-filling creatures with readable tells, clear windows and their own lives beyond the fight.
- One connected valley. Distinct regions joined by physical routes, shortcuts and return paths, with a landmark palace that draws closer as you climb.
- Secrets worth the detour. Hidden passages, optional challenge areas and views that pay off curiosity.
- A home that grows. Rescued wisps settle into the Sanctuary and change it, rescue by rescue.
- A painted world. Layered, hand-tuned environments in a dusk palette of snow, moss, teal and lantern light.
History
Burrow Wild started in 2026 as a small side-scrolling prototype about a cat in a hooded cloak. The combat came first, then the painted forest, then the valley around it. The name was chosen in September 2026 and the game is in development for a Steam Early Access launch, with the world designed to keep growing after it.
Images
Screenshots are captured from the game at 1920×1080. Key art and cinematic art are from the game's title screen and opening.
Logo and icon
Video
A gameplay trailer is coming. Gameplay footage is available on request for previews and coverage.
About the developer
Sam Mayell is an independent game developer in Wellington, New Zealand. Burrow Wild is being made by a very small team with a single, stubborn idea: the game has to be fun before it is anything else. Sam's other game, Grumpy Dungeon, is on Steam.
Contact
Press and creator enquiries, preview access, interviews: press@burrowild.com. Everything else: hello@burrowild.com.

